Directional influence

Directional influence (usually abbreviated DI, which can be used as a verb) is the control the target of an attack has over its trajectory. Each attack sends its target in a particular direction, depending on the attack itself and on the target's weight and falling speed; DI can be used to alter, but not completely negate, this trajectory. This change, however, can be vital to surviving high-power attacks such as Fox's up smash, and for escaping combos such as Jigglypuff's Space Animal Slayer. The DI is most useful to make the character move into a trajectory being as far to the blast line as possible.

In Brawl these are usually the ways to DI for surviving KO attacks.

Knocked horizontally: Knocked vertically: The player can DI by pressing the control stick in any direction during or just after being hit by an attack. There are three types of directional influence: regular DI, smash DI, and automatic smash DI. The type of DI changes depending on when the player presses the control stick. Write the text of your article here!
 * Hold the control stick diagonally upwards in the opposite direction the character has been knocked
 * Hold the control stick either left or right.